Maybe, but the wounds aren't necessarily crippling or even debilitating in any way. In any case, 0 Hit Points doesn't mean necessarily mean Death. 0 Hit Points generally means that you go unconscious. Any number of non-crippling actions can reduce you to that state.Swordslinger wrote:Yes. Having wounds implies sections of your body are getting outright destroyed. Now I don't care if you do happen to be the terminator, Superman or an everyday soldier, wounds are going to slow you down. Sitting there at 1 hit point where a cat's bite or claw could disable you should not be you walking around fine.
So taking 50/100 hit points doesn't necessarily have to slow you down.
We've already gone over this multiple times with multiple people.The two are inter-related. If Hit point loss doesn't come with wound penalties and it's supposed to be toughness based, that's dissociative.
If you're going to continue ignoring everything, then that's your problem.
Are we? I thought we'd moved onto general gameplay and mechanics. I guess not.We're talking about D&D and similar games here
As a side note, 3E and 4E are both explicitly combined plot armor/durability systems. 3E also has the massive damage rule (which is terrible).
